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We've woken up, but we still need a cure to InsomniaWe've woken up, but we still need a cure to Insomnia The news broke several days ago now that Insomnia Publications had released all of its creators from their contracts. Everyone received a short, polite email from publisher Crawford Coutts, and thus ended many weeks of speculation, worry, and countless threats of violence. The rumour mill continues to...

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Wake up Insomnia Publications - It's the Sleepless Phoenix.Wake up Insomnia Publications - It's the Sleepless... This is blog post asking for your support for a project that I'm involved in. I have written lots of blog posts like this. I'm normally shilling something, a new grahic novel, a new web site, or something else that I've created and now I'm hoping that you'll adore. I normally want your money too, as...

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Chris vs. Five Reasons iPhone vs. Android isn't Mac vs WindowsChris vs. Five Reasons iPhone vs. Android isn't Mac... Tim O'Reilly tweeted out what he called a "compelling" article today, the titular "Five Reasons iPhone vs. Android isn't Mac vs Windows" by Mark Sigal. Having read the article I countered by tweeting that I thought the article was "biased" and "unbalanced". Tim, in turn, was gracious enough to tweet...

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Bristol Comic Expo Panel: Signs and PortentsBristol Comic Expo Panel: Signs and Portents The audio recording of my Bristol Comic Expo panel, "Signs and Portents", is now available from the Sidekick Cast website, iTunes, and anywhere where good podcasts can be found. Before I write anything about this panel, I want to send out a huge thanks to both the boys from Sidekick Cast and to...

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Two wise monkeys and me: It's the Comic Book Outsiders... Last year the Bristol Comic Expo played host to a round table discussion between the twin publishing mights of Monkeys with Machineguns and Orang Utan comics, the crew from Geek Syndicate, and some hardcore comic fans, all masterfully hosted and chaired by the erudite genius Scott Grandison. The result...

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What online gaming says about us/How to survive a zombie apocalypse

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Posted on : 05-05-2010 | By : Chris Lynch | In : Blog
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I’m going to start this article with a disclaimer: I am not good at first person shooters on the XBox, PS2, PS3, or any other non-mouse-and-keyboard platform.

I am not the world’s finest shot with a Torgue Bow, my handling of the BFOG leaves much to be desired, and I sometimes think a head shot means a nice photograph. I’m far from cannon fodder, sure, but I’m no ducking-jumping-rolling-reloading crack shot. The point is, I’m probably an average gamer, just as I am an average person. And this is an article, definitely, about average people.

e.g. What average people do in an average situation, and how my online gaming experiences over the past month have helped me to form one simple monster/zombie apocalypse survival rule.

Put on a uniform.

My games du jour are the perennial classic Gears of War 2 and the comparatively more recent Left for Dead 2. In both games, I play online and typically play in a cooperative mode – either a cooperative campaign, GoW2’s “Horde” mode, or L4D2’s “Survival”. For anyone not sure what these are, they essentially pit the online players against AI controlled monsters (be they Locust or zombies) and you play together with a common goal. By comparison, a “deathmatch” pits you alone or in teams against other players and, in this environment, I normally take the role of “human shield” or “sitting duck”. (See my “I’m not a ducking-jumping-blah-blah above).

In both games I can hold my own. Average I may be, but the difficulty curves in both games allows even a casual duffer like me to pull off the odd headshot, the occasional “last man standing saves the day moment”, and I can typically hold a good second place on any leaderboard. AIs are stupid, basically, and so my “lurk, shoot, move” system is beyond their tiny minds to comprehend.

Still, everyone makes mistakes, and sometimes I get hurt. Bleeding, dragging my carcas across the virtual floor, my tiny digital me cries out for help. He has only seconds left to live as the enemy bear down on him. Will he go out in a blaze of glory, igniting a grenade and taking a few of “them” with him, or will he be ignominiously kerb stomped/eaten in short order?

Well, if I am playing Gears of War, I know what’s coming and what’s coming is a rescue. Not an AI player who happens to be in the right place at the right time, not a magic button press or a respawn. No, I’m talking about another player streaking across the field of play, shrugging off bullets to reach my bleeding hidey-hole, and uttering the immortal words “Get up soldier!”, or something similar. It happens with a regularity that ensures that I always do the same for my team mates. Unless all is lost and we are down to that “last man standing” moment, I’d rather go out making a dash to save another player than get swarmed on alone.

In Left for Dead however? Well, the name speaks for itself. I don’t mean to insult any individual player of that game, but … wow. Those people are greedy, selfish, and as the zombie horde swarms in? They are probably running the other way. It is one of the most uncooperative cooperative gameplay experiences I’ve ever had and everyone seems out for themselves. I’ve bled out in that game more times than I can count. I’ve fought off tens of zombies from the prone position, expecting a save at any moment. But nobody, nobody, in this game is “Saving Private Ryan”. No. They are busying privately saving their own asses, far away from me and the zombie dance-off happening on my virtual face.

It would be easy to criticise individual players, to name and shame those who have sacrificed this friendly stranger, but I don’t blame them for the egregious selfishness that this game seems to milk from the last remaining reptile glands in the human brain. No, I don’t blame the player. I don’t even blame the zombies.

I blame the lack of a uniform. I blame the lack of a flag.

Left for Dead paints you as an individual, not the member of a team. You’ve been thrown together with these other folks and, hell, you may not even like them. Who are they you, eh? Zombie fodder, that’s what. Hot, juicy flesh for the dead-ites to chow down on while you clamber over that fence and are away on your toes to freedom. So long, seemingly amicable “Coach”, you are too slow on the uptake to realise that when I set the house on fire, I was really lighting a zombie barbeque with you as main course. Toodleoo, “Stereotypical Redneck Guy”. See you around, “Guy who is in a White Suit for no reason”. Give me that health pack and bullets, “Token Female”, you don’t want to carry those … let me.

Like I said, average player = average people. And average people screw you over every time. Especially the ones in white suits.

So, my ill informed psychological conclusion is this … When the monsters come (and they will), sign up. Get yourself a badge, get yourself a gun, get yourself a uniform. You are not safer with the civilains, you cannot rely on the kindness of strangers.

Regular people suck. Man up soldier, and never leave a man beind.

Joker brings the funnies in latest Arkham Asylum trailer – Joystiq

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Posted on : 02-02-2009 | By : Chris Lynch | In : del.icio.us
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Could this finally be the Batman game that lives up to the promise of the franchise? Personally, I will never give up hope that someone will take Batman and throw him into a form of the GTA Engine, but running around Arkham in the meantime could suffice.